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Zeofar



Number of posts : 100
Registration date : 2006-10-03

PostSubject: Cleric   Thu Dec 14, 2006 11:11 am

25 Life Magic
15 Incantation
10 Meditation
10 Lore
05 Earth Magic
15 Fire Magic
07 Spirit Magic
08 Enchantment
05 Conjuration

After Guild Bonuses

25 Life Magic
15 Incantation
20 Meditation
10 Lore
10 Earth Magic
15 Fire Magic
07 Spirit Magic
08 Enchantment
05 Conjuration

A Healer, Buffer, whatever thee want to call it. Does Strength work on other people?


Last edited by Zeofar on Fri Dec 22, 2006 9:18 pm; edited 3 times in total
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Ignignok
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Number of posts : 294
Age : 31
Location : WISCONSIN
Registration date : 2006-10-02

PostSubject: Re: Cleric   Thu Dec 14, 2006 11:32 am

*sigh* and what guild would this be fore...hopefully rangers, or caveman..because why on earth would you have 25 incantation? do you even know how much that costs? 4.4mil roughly


anyways..i can kind of see where you are going...but it would be hard to reach top in guild with out some sort of magical attack spell, cause grouping with people doesnt give you guild xp

here is what i suggest in order to be a good cleric, per say..you mine as well basically become a resist mage, because your skill set is highly unplayable

so to get max in guild, you can get to 20 fire, which makes it really easy to get top, then once in top you can bring it back down to 15 fire

items to use as well: 2 rings of giant strength, ember whip, shield of power, imperial crown, wings of fae, elite wizzy robe, lightning boots, fancy white gloves of agility 10, girdle of strength

so bonus' from items and things are:
+2 fire, +6 strength, +1 water/air/earth, +2 spirit/life/death/mind, +4 medatation, +1 healing skill, +10 dodge, +60% magic resist, +85 sp, +2 all arts

halfling lvl 25
SP...357)top guild)(+85, items) 442 mana
HP... 131(-10) .........................121 hp

Strength(+6 and then your spell)
13 fire trained(+2)..........................................15
14 water trained(+1).......................................15
14 air trained (+1)...........................................15
5 spirit trained (+2)..........................................7
15 life trained (+2)...........................................17
13 mind trained(+2)..........................................15
10 medatation(+1 halfling, +10 guild, +4 items)...25
6 enchantment(+2)............................................8
10 lore..............................................................10
.......................................................................100 skills


ok, you have 20 fire, and 10 evocation until you get to top in guild, so you can cast fireballs and stuff


now, fire/water/air is for resists of that element

life is for long resists

mind is for good free action spell, and good bravery, especially against those mind mages

lots of medatation and enchantment=cast many spells(25 works too, so dont argue)

then lore for all those spells, get resist: fire/cold/air/petrify, bravery, fre action, strength, fly, water breathing, remove curse, mana shield, identify, darksight, xray, prismatic shield, then any other spells you want >_> then you a good good resist mage/cleric idea

i didnt put omnis in that skill set, cause face it, the average player wont get those at all, ever, but the other items are highly attainable
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Salkand



Number of posts : 288
Age : 29
Registration date : 2006-10-03

PostSubject: Re: Cleric   Thu Dec 14, 2006 2:10 pm

Omni Rings torment me with the unattainable shinyness.
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Zeofar



Number of posts : 100
Registration date : 2006-10-03

PostSubject: Re: Cleric   Fri Dec 15, 2006 11:57 am

They would be in Mages. I posted this in the Mages guild. And by the way, I didn't think this entirely through, as I came up with it when I was taking a bath. I'm not done with it.
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Ignignok
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Number of posts : 294
Age : 31
Location : WISCONSIN
Registration date : 2006-10-02

PostSubject: Re: Cleric   Sat Dec 16, 2006 11:31 am

lol...i find that hard to believe..no one in their right mind would think of 25 incantation and then say mages guild...in fact..as it stands...the max amount of incantation anyone owuld have would be 24...and that is only in 2 guilds rangers/cavemans...other wise it is 14-19(19 if the get a -5 in arts)

i just cant see you as 'not being done' cause these ideas were ridiculous >_>
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Silico

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Number of posts : 56
Registration date : 2007-01-28

PostSubject: Re: Cleric   Thu Mar 08, 2007 12:47 am

Pfft. Rods are always an option.
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Crinox

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Number of posts : 17
Registration date : 2006-10-05

PostSubject: Re: Cleric   Fri Mar 09, 2007 9:52 am

lol just wait in nva until someone is selling a rod of db ......
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