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 halfling caveman

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Wi

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Number of posts : 62
Age : 28
Registration date : 2006-12-10

PostSubject: halfling caveman   Tue Jan 30, 2007 7:13 pm

level 10
10 blunt
7 incant
5 life
8 strength
9 med
1 lore


level 15
15 blunt
14 incant
10 life
10 strength
10 med
1 lore


level 20
20 blunt
17 incant
17 life
13 strength
10 med
2 merch
1 lore


level 25
25 blunt
24 incant
20 life
13 strength
15 med
2 merch
1 lore

level 30
30 blunt
24 incant
20 FW
20 life
13 strength
10 med
2 merch
1 lore


at level 30 it is complete and after that train spirit/merch/med
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Crinox

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Number of posts : 17
Registration date : 2006-10-05

PostSubject: Re: halfling caveman   Wed Jan 31, 2007 10:57 am

see klimbim teh uber halfling caveman
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Lianbow

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Number of posts : 92
Age : 26
Location : in a box!
Registration date : 2006-10-03

PostSubject: Re: halfling caveman   Wed Jan 31, 2007 1:18 pm

omg crinox where have u been? and that looks like a good build.
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Ignignok
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Number of posts : 294
Age : 31
Location : WISCONSIN
Registration date : 2006-10-02

PostSubject: Re: halfling caveman   Thu Feb 08, 2007 2:08 pm

thee don't look at a cookie set like that, starting from level 1, or even start at level 25. That is a cookie set designed for a level 29 or higher player. No way is anyone going to train like that, starting from level 1, because think of the money thee will have to save, being in a weak unguilded state. Over 4.5million gold, and just to get the armor, add almost another 2 million gold. This is for the rich high level players >_> and that cookie set is still...only decent.
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Wi

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Number of posts : 62
Age : 28
Registration date : 2006-12-10

PostSubject: Re: halfling caveman   Thu Feb 08, 2007 2:29 pm

yeah i agree i have a better one and its best to guild at level 17 because 7 incant is good enough to train with
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