*sigh* and what guild would this be fore...hopefully rangers, or caveman..because why on earth would you have 25 incantation? do you even know how much that costs? 4.4mil roughly
anyways..i can kind of see where you are going...but it would be hard to reach top in guild with out some sort of magical attack spell, cause grouping with people doesnt give you guild xp
here is what i suggest in order to be a good cleric, per say..you mine as well basically become a resist mage, because your skill set is highly unplayable
so to get max in guild, you can get to 20 fire, which makes it really easy to get top, then once in top you can bring it back down to 15 fire
items to use as well: 2 rings of giant strength, ember whip, shield of power, imperial crown, wings of fae, elite wizzy robe, lightning boots, fancy white gloves of agility 10, girdle of strength
so bonus' from items and things are:
+2 fire, +6 strength, +1 water/air/earth, +2 spirit/life/death/mind, +4 medatation, +1 healing skill, +10 dodge, +60% magic resist, +85 sp, +2 all arts
halfling lvl 25
SP...357)top guild)(+85, items) 442 mana
HP... 131(-10) .........................121 hp
Strength(+6 and then your spell)
13 fire trained(+2)..........................................15
14 water trained(+1).......................................15
14 air trained (+1)...........................................15
5 spirit trained (+2)..........................................7
15 life trained (+2)...........................................17
13 mind trained(+2)..........................................15
10 medatation(+1 halfling, +10 guild, +4 items)...25
6 enchantment(+2)............................................8
10 lore..............................................................10
.......................................................................100 skills
ok, you have 20 fire, and 10 evocation until you get to top in guild, so you can cast fireballs and stuff
now, fire/water/air is for resists of that element
life is for long resists
mind is for good free action spell, and good bravery, especially against those mind mages
lots of medatation and enchantment=cast many spells(25 works too, so dont argue)
then lore for all those spells, get resist: fire/cold/air/petrify, bravery, fre action, strength, fly, water breathing, remove curse, mana shield, identify, darksight, xray, prismatic shield, then any other spells you want >_> then you a good good resist mage/cleric idea
i didnt put omnis in that skill set, cause face it, the average player wont get those at all, ever, but the other items are highly attainable